League of Legends

League of Legends

League of Legends

Contents

About
Gameplay
Development

By: Magdalena Oskroba

League of Legends
League of Legends
League of Legends is a multiplayer online battle arena (MOBA) game in which the player controls a character ("champion") with a set of unique abilities from an isometric perspective. As of 22 September 2022, there are 161 champions available to play. Over the course of a match, champions gain levels by accruing experience points (XP) through killing enemies. Items can be acquired to increase champions' strength, and are bought with gold, which players accrue passively over time and earn actively by defeating the opposing team's minions, champions, or defensive structures. In the main game mode, Summoner's Rift, items are purchased through a shop menu available to players only when their champion is in the team's base. Each match is discrete; levels and items do not transfer from one match to another.



Summoner's Rift

Summoner's Rift is the flagship game mode of League of Legends and the most prominent in professional-level play. The mode has a ranked competitive ladder; a matchmaking system determines a player's skill level and generates a starting rank from which they can climb. There are nine tiers; the least skilled are Iron, Bronze, and Silver, and the highest are Master, Grandmaster, and Challenger.

Two teams of five players compete to destroy the opposing team's "Nexus", which is guarded by the enemy champions and defensive structures known as "turrets". Each team's Nexus is located in their base, where players start the game and reappear after death. Non-player characters known as minions are generated from each team's Nexus and advance towards the enemy base along three lanes guarded by turrets: top, middle, and bottom. Each team's base contains three "inhibitors", one behind the third tower from the center of each lane. Destroying one of the enemy team's inhibitors causes stronger allied minions to spawn in that lane, and allows the attacking team to damage the enemy Nexus and the two turrets guarding it. The regions in between the lanes are collectively known as the "jungle", which is inhabited by "monsters" that, like minions, respawn at regular intervals. Like minions, monsters provide gold and XP when killed. Another, more powerful class of monster resides within the river that separates each team's jungle. These monsters require multiple players to defeat and grant special abilities to their slayers' team. For example, teams can gain a powerful allied unit after killing the Rift Herald, permanent strength boosts by killing dragons, and stronger, more durable minions by killing Baron Nashor.

Summoner's Rift matches can last from as little as 15 minutes to over an hour. Although the game does not enforce where players may go, conventions have arisen over the game's lifetime: typically one player goes in the top lane, one in the middle lane, one in the jungle, and two in the bottom lane. Players in a lane kill minions to accumulate gold and XP (termed "farming") and try to prevent their opponent from doing the same. A fifth champion, known as a "jungler", farms the jungle monsters and, when powerful enough, assists their teammates in a lane.



Other modes

Besides Summoner's Rift, League of Legends has two other permanent game modes. ARAM ("All Random, All Mid") is a five-versus-five mode like Summoner's Rift, but on a map called Howling Abyss with only one long lane, no jungle area, and with champions randomly chosen for players. Given the small size of the map, players must be vigilant in avoiding enemy abilities.

Teamfight Tactics is an auto battler released in June 2019 and made a permanent game mode the following month. As with others in its genre, players build a team and battle to be the last one standing. Players do not directly affect combat but position their units on a board for them to fight automatically against opponents each round. Teamfight Tactics is available for iOS and Android and has cross-platform play with the Windows and macOS clients.

Other game modes have been made available temporarily, typically aligning with in-game events. Ultra Rapid Fire (URF) mode was available for two weeks as a 2014 April Fools Day prank. In the mode, champion abilities have no resource cost, significantly reduced cooldown timers, increased movement speed, reduced healing, and faster attacks. A year later, in April 2015, Riot disclosed that they had not brought the mode back because its unbalanced design resulted in player "burnout". The developer also said the costs associated with maintaining and balancing URF were too high. Other temporary modes include One for All and Nexus Blitz. One for All has players pick a champion for all members of their team to play. In Nexus Blitz, players participate in a series of mini-games on a compressed map.